
Humans Playing Chess Against Robots part 2
Although the Deep Blue computer technically beat Garry Kasparov, many think that it would
have been nice to keep the computer active so that rematches could occur. Ratio differences
between Deep Blue's thinking and human thinking should be noted. In chess, at any given
moment, it is one person's turn to move and she must move only one piece. When analyzing
the chess board, if it is your turn, you look at the various possibilities of your next move and
consider what the opponent might do in response. When it is the other player's move, you can
also think about what they might likely move and start to think about what you will move in
response. Two abilities are needed. One is to picture in one's mind a sequence of moves that
might be made and the other is to judge the strengths and weaknesses of a given board
position which remains after the sequence of moves have been made. Computers have a
superior ability to imagine long sequences of moves without error. Humans have historically
been better at judging the strengths and weaknesses of any given position after the proposed
moves have been imagined.
The typical argument will be that doing what humans are good at is intelligence and doing
what computers are good at is not intelligence but rather it is simple, mechanical and hence
trivial.
Since Deep Blue looked at millions of potential board positions per second and since this is
obviously more than the human chess player is capable of, we may want to claim that Deep
Blue is quite dumb because it barely beat a human chess champion in spite of its rapid ability
to look at millions of possible moves. This means that its ability to size up any given board
position is relatively poor compared to that of a human.
Human judgement weakness